Wednesday, December 23, 2009
GAME Plan Reflection
At first I was skeptical about writing out a GAME plan and monitoring and evaluating it weekly. It seemed to be a waste. However, I am amazed at how much more I accomplished towards achieving my goals because I constantly read and reviewed what I had set out to do. Our last blog post required me to think about using the GAME plan with my students. How powerful it would be for my students to experience the success in setting and accomplishing a goal!
I required a weekly session in the computer lab to force the completion of these actions. By visiting the lab every week, I needed to plan lessons that would facilitate student learning. Also by visiting the lab every week, my students would be developing digital-age learning experiences as we explored and utilized new technology tools. Since I created my original GAME plan at the beginning of this course, I only included Webquests into my action plan. I am so excited about the new tools I experienced during this course: www.epals.com for online collaboration, digital-storytelling (most likely Photostory), and Problem-based learning projects that can incorporate a variety of technological tools.
When we return to school, I am going to continue working on my GAME plan. The new tools I experienced in this course have me excited about using them with my students. I am constantly brainstorming ways I can use blogs, wikis, digital-storytelling, and PBL. I am also thinking of ways to fit these new projects into my schedule. I try to remind myself that my students will learn content more deeply when they experience learning in their “language” (Prensky, 2001). I don’t want them to learn everything an inch deep and a mile wide. I’d rather go for an inch wide and a mile deep!
Tuesday, December 15, 2009
GAME Plan for Students
Digital Citizenship : Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.
Research and Information Fluency: Students apply digital tools to gather, evaluate, and use information.
These Goals will remind them of the appropriate behavior while using technology, as well as one main purpose of the Internet in our classroom (research).
They will take Action by answering the three questions provided by Cennamo, Ross, & Ertmer (2009): What information do I need to meet my goal? What learning strategy will I use? What resources are needed?
Students will Monitor their goals by "consider"ing these questions: Am I finding the information I need? What patterns are emerging from the information sources? DO I need to modify my action plan? (p. 4). By answering these questions students will begin to see the benefits of goal setting and taking action.
Lastly, students will Evaluate their progress towards becoming a responsible digital citizen and being fluent in researching methods. How was I successful in meeting my goals? What will I do differently in the future? After achieving succes in Digital Citizenship and Research/Information Fluency, students will select ONE additional goal to add to their NET-S standards (Creativity and Innovation, Communication and Collaboration, Critical Thinking, Problem Solving, and Decision Making, OR Technology Operations and Concepts.
This will be an exciting opportunity for students to realize they have technology standards as well. Holding them accountable for content standards is important, but I am glad to see that technology is also crucial to students becoming a 21st century learner and leader!
http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.
Wednesday, December 9, 2009
Revising the GAME Plan
I am still working on the goals of my original GAME plan, so at this time, I do not want to stretch myself too thin or become discouraged by setting too many goals. In order to keep working towards those goals and extend my learing, I have a few students that need to extend their learning. I am currently brainstorming and will start testing ideas for these few gifted students who are "bored" with current lessons. This will stretch all of us as learners, as well as excite them about learning.
Jenelle
Wednesday, December 2, 2009
Evaluating the GAME plan Progress
I have definitely learned that for goals to be accomplished, they have to be purposefully planned. Goals will not be met if I rely on "when I have time" or "whenever". I have to PLAN for the mobile lab.
I still need to model Webquests for my students. Dr. Krauss offered advice on doing a Webquest as a class using my SMARTboard. This will be something I am going to plan in the next two weeks before Christmas break. I may try incorporating this modeling process with my PBL Unit Plan. Since this is a first for me - Webquests AND Problem-Based Learning - combining them may be a good learning experience. I am looking forward to experiencing this new learning with my students.
Wednesday, November 25, 2009
Monitoring the GAME Plan
I have been reminded that students will need some exploration time in order to stay focused on content. I need to plan or have additional content tasks available in order to keep ALL students engaged. When I feel the urge to complain about the time it takes to plan the extra technology activities, I must remind myself I am teacher for my students, not for what is convenient for me.
Wednesday, November 18, 2009
Managing the GAME plan
Since we had the netbooks logged-in (this has been the biggest hurdle – they take a long time to load all of the network information and programs), I decided to also show them photographs that I had saved for our science lesson. I wanted them to explore the pictures and decide how the items could be used to separate a mixture or a solution. One student opened Paint and started drawing on the pictures and it was saved onto the network. Other students became very distracted by this aversion, and I am glad we ran out of time. I spoke with the student after class, but there was little I could say because I felt I hadn’t foreseen that to be a problem so I did not address it when introducing the lesson. How do they always jump one or three steps ahead?!!? Any advice on how to handle “distraction” problems? And/or “pep talks” before technology lessons?
While reading through the Universal Design for Learning (UDL), I was inspired by Principle III: Guideline 7: Provide options for recruiting interest (Principle III, 2009). The screen capture below outlines checkpoint 7.2 and how it relates to the classroom. I particularly connected to “purposeful”, “active participation”, and “self-reflection” (Principle III, 2009).
I look forward to seeing my students interact with technology on a more regular basis, but I hope that I am up for the challenge of managing and promoting self-directed learning.
Jenelle
Principle III. Provide Multiple Means of Engagement | National Center On Universal Design for Learning. (2009). Home | National Center On Universal Design for Learning. Retrieved November 18, 2009, from http://www.udlcenter.org/aboutudl/udlguidelines/principle3
Thursday, November 12, 2009
The GAME Plan
G – Set Goals
Of the five overarching goals outlined by the International Society for Technology in Education (ITSE), two tasks stood out to me: Facilitate and Inspire Student Learning and Creativity and Design and Develop Digital-Age Learning Experiences and Assessments. These two goals are detailed through indicators that are specific teacher actions that will influence student learning.
1. “Engage students in exploring real-world issues and solving authentic problems using digital tools and resources”
2. “Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes”
3. “Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity”
4. “Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress” (NETS-T).
A – Take Action to Meet those Goals
I can admit these goals are lofty; however, my actions will be practical in order to tackle the expanse. In reality, these goals are interwoven and can be accomplished within the same lesson(s). I am going to deliberately plan for a WEEKLY session in the computer lab and/or access the mobile lab for my classroom. I will engage my students with digital tools by adapting Webquests that will enrich our learning environment as they reflect on their thinking and creativity (NETS-T) (Cennamo, Ross, & Ertmer, 2009, p. 55). I also want my students to follow their interests as they “incorporate digital tools and resources”. Even if we only use our weekly time for research or to learn a new digital tool, it will enhance our learning environment with technology.
M – Monitor Progress toward achieving goals
One way I will monitor my progress is by signing up for the computer lab and writing it in my plans in advance. It must be intentional for me to gain confidence and become proficient in the NETS-T. Since this is posted on my blog, I hope my followers will keep me accountable. You also should start to see my students posting on this blog as we learn how to use the “computer as a conferencing tool”, supporting collaboration and help them develop critical communication skills (p. 74).
E – Evaluate whether the goals were achieved and Extend your learning to new situations
I look forward to this step because I am optimistic that I will have gained the confidence and proficiency in many of the ISTE technology standards. I will reflect on what worked and didn’t work throughout the year, but as the year comes to a close I will hope to see an increase in my students’ technological proficiencies. I want them to also be “self-directed learners” that plan, monitor, and evaluate their learning (p. 3). I will extend my learning by not just adapting learning experiences, but start to design and create my own plans.
My GAME plan will keep me very busy, but I look forward to the confidence I will gain and technology-rich environment my classroom will become! Happy GAM(E)ing!
Jenelle
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. Belmont, CA: Wadsworth Publishing.
National Educational Technology Standards (NETS•T) and Performance Indicators for Teachers. (2008). International Society for Technology in Education | Home. Retrieved November 12, 2009, from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf
Tuesday, October 27, 2009
EDUC 6712 Week 8 Reflection
The knowledge and experience from this course will influence my teaching by initiating the Unit Plan for integrating the QUEST model into a social studies project. Planning a unit required me to focus on the web literacy skills and the social studies content. By integrating web literacy throughout content areas and our school day, my students will begin to practice the 21st century skills that will be required in their future. Through the creation of projects, I am excited that my students will not only be consumers of online content, but producers as well (Laureate Education, Inc. 2009).
A definite goal based on my learning in this course is to integrate web literacy into my daily teaching. The internet is an integral part of my day, as a teacher, a student, and a social networker. I need to more explicitly model strategies and skills that came almost naturally to me – critical thinking, effective search engines and methods, and “connecting [my] students to an audience” through blogs, wikis, etc. (November, 2008). I have already started brainstorming how web literacy will fit into my standard/traditional school day. Citing sources can fit into my writing block; research can be a part of my reading and writing instruction; blogs can be used as a reflection tool for content in science and social studies; Voicethreads or podcasts can be alternative assessments. The key for applying this new learning into my teaching is to add these web literacy skills one at a time. As these new tools are added to my students’ repertoire, they will be able to teach me new techniques as well. Introducing the tools and providing support will be essential to my students’ success as they embrace 21st century web skills.
Jenelle
Eagleton, M. B., & Dobler, E. (2007). Reading the Web: Strategies for Internet inquiry. New York: The Guilford Press.
Laureate Education, Inc. (Executive Producer). (2009). Developing Students’ Digital Literacy. Baltimore: Author.
November, A. (2008). Web literacy for educators. Thousands Oaks: Corwin Press.
Monday, October 5, 2009
Website Evaluation
Thursday, June 25, 2009
EDUC 6711 Reflection
Modified Personal Learning Theory
The concluding sentence of my week one application: “My personal theory of learning is to incorporate the three learning modalities, while promoting my students’ individual intelligences into my daily instruction and use of educational technology.” After this course (and after a week of staff development with John Antonetti), I would modify “incorporate the three learning modalities” by saying applying THE LEARNING CUBE. The Learning Cube incorporates Marzano’s instructional strategies, Schlechty’s qualities of engaging work, and Bloom’s highest levels of cognition (Antonetti, 2005). If I begin to integrate these research based approaches into my classroom, the learning modalities will be addressed as well as multiple intelligences. It will be exciting to experiment with adding the technology component to the Learning Cube!
Immediate Adjustments
I want to emphasize providing feedback and incorporating more nonlinguistic representations. In the past I have provided feedback through the use of personal response devices (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 45). I would like to incorporate them more into my daily instruction, not just at the completion of a unit. Personal response devices will provide me with immediate feedback as to the understanding of my lesson. It will also provide students an opportunity to cement (connect) new learning. I currently use a variety of nonlinguistic representations (graphic organizers, kinesthetic activities, and physical models), but I would like to see them transform into more technology based artifacts including: concept maps and multimedia presentations (p. 93, 103).
Long-term Goals for Technology in my Instruction
REINFORCE EFFORT
In order to “enhance my students’ understanding of the relationship between effort and achievement” and “addressing their attitudes and beliefs about learning” I want to utilize spreadsheet software (p. 155, 156). It will be a powerful learning experience for my students “to chart the relationship between effort and achievement (p. 156). They will have a visual representation of their efforts and the result of those efforts. By creating an Effort Rubric and setup an effort/achievement spreadsheet, I will supply my students with the tools they need to witness amount of effort = amount of achievement. In time, “they will work harder and in specific ways” because of the effort rubric and the proven results of those efforts (p. 160).
COOPERATIVE LEARNING
Atonetti’s Learning Cube refers to cooperative learning as “learning with others”, and the explanation includes the word interdependently (Schlechty, 2002). Most of the time, cooperative learning is misused and misunderstood. Teachers plan/assign group work without the focus of learning from each other as well as working together. My goal would be to include Cooperative Learning in an effective way – students not just talking to each other, but also ¬listening and paraphrasing each other’s thoughts. This can be where real learning from each other can take place. I would like to use VoiceThreads as apart of integrating technology into cooperative learning. In the beginning, I would create VoiceThreads for students to see a model, as well as begin to practice commenting on videos. It will move into creating VoiceThreads with their small groups and groups commenting on threads. Eventually individual students will be able to create and comment on peers’ VoiceThreads as a way to learn from each other. Depending on the accessibility/privacy settings, family, friends, and strangers from around the world would be able to comment on students’ videos – creating an amazing example of extreme cooperative learning!
The past eight weeks have been an amazing experience! I have a greater understanding of Marzano’s strategies, as well as how technology can be used to incorporate those techniques into my classroom. I am looking forward to this upcoming year and future Walden courses.
Antonetti, J. (2005).
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.
Schlechty, P. (2002) Working on the Work. San Francisco, CA: Jossey-Bass.
Thursday, June 4, 2009
My FIRST VoiceThread!
Click here to listen to my VOICETHREAD on Bullying.
Tuesday, June 2, 2009
Connectivism and Social Learning in Practice (APP5)
"Learning would be exceedingly laborious, not to mention hazardous, if people had to rely solely on the effects of their own actions to inform them what to do. Fortunately, most human behavior is learned observationally through modeling: from observing others one forms an idea of how new behaviors are performed, and on later occasions this coded information serves as a guide for action."
-Albert Bandura, Social Learning Theory, 1977
One of the basic assumptions of Bandura's Social Learning Theory or Social Constructivism is, "MEANINGFUL learning occurs when individuals are engaged in social activities". What better place than school for students to experience BOTH meaningful learning and social activities? School is a primary source of students' social interactions.
Once teachers embrace social learning, there are instructional strategies and technologies that they can use to combine learning and socializing. Here are just a few that are listed in this week's resources:
Not only was I able to communicate with my students, but they were also communicating with each other. I just created ePals accounts for my students the last quarter of this school year, so they were my guinea pigs. I set very few requirements about what their emails included, so they were very informal and friendly. I did show them how to store files, so they have their writing pieces from this year to carry on to middle school. Epals also provides discussion forums, projects, and worldwide penpals. Epals is totally safe and allows for the moderator to preview and accept/decline each email message. I am excited for how I can use email next year to encourage more writing with my students.
Blogs are effective communication tools that allow students to post, read, and discuss a wide variety of topics and/or issues. I "tested" blogs with this year's students as well. Instead of a lengthy post that they would not enjoy reading, I asked simple review questions. The experience was pleasant for all, and I am excited about the potential for blogs with group collaboration within content areas.
del.icio.us.com is social bookmarking site that can be used to facilitate collaboration. It allows users to create a list of websites and saves them in one location. Pitler, Hubbell, Kuhn, & Malenoski(2007) referred to the amount of time teachers wasted by creating favorite lists on each classroom computer. With del.icio.us.com, teachers will save time by allowing their students to access the premade list. It could also be used amoung students who are working on a project. If they are working away from school, this website would provide access to their favorited list of websites from anywhere.
These are just a few of the webtools that can be used to facilitate collaboration among students. It is just one way that teachers can redirect and engage their chatty students! How great would it be to hear students discussing a blog or a new website from their bookmarking site?!
Wednesday, May 27, 2009
Constructivism in Practice (APP4)
However, these types of lessons/projects cause me tension. I'm not sure if it's because I have to give up 'power' (the transition from instructor to facilitator) or the unknown of allowing my students freedom. Han & Bhattacharya (2001) concur that "instructors should also encourage learners to find answers independently from resources rather than simply 'feeding' them information." The benefits outweigh the challenges, but as with anything new, those are difficult to overcome.
The following reasons should be the encouragement I need:
* Increased motivation
* Increased problem-solving ability
* Improved media research skills
* Increased collaboration
* Increase resource management skills
(Han & Bhattacharya, 2001).
I hope that with this course and the resources I have read so far, I will take on the new challenge of planning more constructivist lessons. This week use your comments to offer advice or tips to get me going! THANKS!
As if I need more encouragement, I found this visual (I live for dual-coding!)
Han, S., and Bhattacharya, K. (2001). Constructionism, Learning by Design, and Project Based Learning. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology. Retrieved May 27, 2009, from http://projects.coe.uga.edu/epltt.
Tuesday, May 19, 2009
Cognitivism in Practice (APP3)
This week's instructional strategies "Cues, Questions, and Advance Organizers" and "Summarizing and Note taking" work particularly well in light of the cognitive learning theory. Cues, Questions, and Advance Organizers have specific tasks when we want to "enhance students' ability" (Pitler, Hubbell, Kuhn,& Malenoski,2007).
CUES: "Reminders or hints"
This allows for students to have their network connections ready to go. Cues spark student memory. Dr. Wolfe defines memory as "the ability to reactivate a connection" (Laureate Education, Inc., 2009). Teachers can use the Internet to facilitate cues by easy access to visuals (pictures, videos, etc.).
QUESTIONS: "trigger students' memories"; "access prior knowledge"
Developing an essential question not only sparks a memory, but it also provides a focus for the learning. This focus is a way to organize student thinking.
Cues and Questions pave the way for Advance Organizers. Once you can get your students wheels turning through cues and questions, they are ready to organize their prior knowledge. This is where MOST of the technology tools come into play.
Here are just five ways you can use technology and ADVANCE ORGANIZERS.
1. POWERPOINT supports dual-coding (images AND text). Since the information is stored in at least two ways, it is more likely to make a stronger connection in the brain.
2. EXCEL spreadsheets allow for students to manage vast amounts of data/numbers easily.
3. CONCEPT MAPPING replicates the brain's network model for long-term memory. Also, it is possible to convert into an outline.
4. VIRTUAL FIELD TRIPS gives students the "opportunity to compare information with other primary sources" (Laureate Education, Inc. 2009b). It also allows the brain to create an episodic memory. As you "go" on these trips, use a concept map to guide your students' thinking.
5. MULTIMEDIA has a two-fold purpose for students: "activate prior knowledge and develop a mental model to help them understand new knowledge" (Pitler, et al., 2007, p. 82).
With so many ways to reactivate, build, bridge, and implant connections of learning in our students' brains, teachers should have no trouble "teaching MORE in LESS time because we are teaching it better!" (Laureate Education, Inc., 2009a).
REFERENCES:
Laureate Education, Inc. (Executive Producer). (2009a). Program One. Understanding the Brain [Motion Picture]. Bridging learning theory, instruction, and technology. Baltimore: Author.
Laureate Education, Inc. (Executive Producer). (2009b). Program Six. Spotlight on Technology: Virtual Field Trips [Motion Picture]. Bridging learning theory, instruction, and technology. Baltimore: Author.
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.
Wednesday, May 13, 2009
Behaviorism in Practice
My school purchased Interwrite's Personal Response System (PRS) "clickers". They are similar to a remote control and the PRS program allows for multiple-choice questions to be inserted. Once the students type in their response, I get immediate feedback of their understanding - a bar graph pops up! It shows how many students chose the correct and incorrect answer. It is a great tool for informal assessment, reviews, etc. as well as keeping my students engaged in the lesson or activity. After some trouble with behavior, I included an extra incentive: for every 5 questions correct, they would receive ONE Skittle. This is behaviorism at work! Standridge (2002) defined positive reinforcement as "something is added to increase desired behavior". By offering a skittle reward, I encouraged my students to show their best work to prove their knowledge.
The drill and practice of behaviorism can also be accomplished through technology. Even with songs, poems, tricks, etc., there is no substitute for automaticity of math facts. One way I use technology to encourage fact recall speed is my SMARTboard and "Hit the Button". During Team Time (a 45 minute block of targeted math instruction), my students challenge each other to see how many problems they can 'hit' in one minute. Their scored definitely increased each time. Not only were they challenging each other, but I could also see the internal motivation from improving their score. I would like to incorporate graphing their results into next year's challenge! The graph would be a great way to "reinforce effort" (Pitler, Hubbell, Kuhn, and Malenoski, 2007). Were my students taking extra time to master the facts? If so, their efforts would be visible on their graphs.
I agree with Dr. Orey that technology should rarely be used for remediation (Laureate Education, 2009). Instead it should be used as guided or independent practice for a developing skill, in which the technology can help lead the student to mastery. This applies to a program my district subscribes to Larson's Math, which Dr. Orey would classify as Programmed Instruction or an online tutorial. Students have their own account that tracks their progress for the major math skills: +, -, *, / whole numbers, decimals, fractions, geometry, etc. Students complete levels and they are able to print certificates. Sometimes I assign Larson's as an early finishers' assignment, but it is also great to take my whole class to the computer lab for independent practice. I can use this time to tutor small groups or individuals struggling with certain skills.
I look forward to hearing your thoughts! Jenelle
Laureate Education, Inc. (Executive Producer). (2009). Program Four. Behaviorist Learning Theory [Motion Picture]. Bridging learning theory, instruction, and technology. Baltimore: Author.
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.
Standridge, M.. (2002). Behaviorism. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology. Retrieved May 13, 2009, from http://projects.coe.uga.edu/epltt/
Tuesday, April 28, 2009
Science Review
Essential Questions
Choose TWO questions to 'quiz' your classmates.
Good Luck!
Miss Crocker
Cold War
#1: What IS the Cold War?
Good luck! Miss Crocker
Sunday, March 1, 2009
EDUC 6710 Reflective Essay
Now that I know how to create and integrate blogs, podcasts, and wikis, I am excited about the potential for my students to take more control of their school day by learning through experience as they construct new knowledge (Jonassen et al., 1999, as cited in Keengwe, Onchwari, & Wachira, 2008). Reil and Becker (2000) pointed out, “classrooms that authentically use technology should experience changes in teacher’s roles, learner’s roles, the process of learning, and assessment” (Keengwe et al., 2008). My role will begin to change from the source of all knowledge to “coach”, “collaborator”, “content creator”, “connector” which will lead to change in my classroom, school, and quite possibly my district (Richardson, 2009).
My new focus has been allowing my students to use the technology. Sure, I can stand up at the SMARTboard and click away, but how is that using it to its full potential? As rising middle-schoolers, my fifth graders would benefit greatly from the 21st century skills developed through creation of blogs, podcasts, and wikis: computing, collaborating, creativity, and critical-thinking (Trilling, 2005). I hope to continue to change from ‘doing things differently’ to ‘doing different things’ with technology.
I will expand my use of technology by continuing to integrate more technology opportunities for my students to use, create, present, and share. This will increase student learning because “the true prerequisites for learning [are] engagement and motivation” (Prensky, 2005). My students will be using internet tools to create ongoing projects that they will be able to present to peers, then share their ideas/solutions with the world. I plan to make wikis and blogs a normal part of our vocabulary when beginning a new unit of study. I also want my students to create/manage a webpage that can serve as a communication tool with me, other teachers, each other, their parents, and the community. There is more for me to learn in order to teach and lead with my class toward greater learning.
With all I have learned, there is opportunity to get overwhelmed. However, I believe that if I set a few reasonable goals, the challenge will not seem so daunting. First of all, I am setting a goal of planning for my students to spend at least 4 hours a week on the computer working toward a learning goal. Learning goals can be accomplished, but will not be limited to the following: standards based wikis, discussion blogs, research presentations, homework assignments, etc. They can spend this computer/technology time on a classroom computer, in the school lab, or at home. My second goal is a technology integration practice from the initial course checklist: “design learning experiences that require students to formulate questions for inquiry and engage in real-world problem-solving activities” (Assessment Checklist, 2009). Though I know thousands of webquests exist with just a simple google search, designing inquiry activities is something that will challenge me to become a better content creator, connector, and coach.
This is my last blog post as an assignment for EDUC 6710. The next blog posts you see will include my students. This course has certainly helped me understand the impact of technology on education, society, and work. Technology DOES impact
1) My Education: I am going to receive my master’s degree through an online university.
2) My place in society: I connect with old and new friends through social networking and this blog.
3) My work: I am coaching my students to apply technologies in these three areas of their lives.
Jenelle
Keengwe, J., Onchwari, G., & Wachira, P. (2008). The use of computer tools to support meaningful learning. AACE Journal, 16(1), 77–92
Prensky, M. (2005). Listen to the natives. Educational Leadership, 63(4), 8–13.
Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5).
Trilling, B. (2005). Towards learning societies and the global challenges for learning with ICT. TechForum. Retrieved from http://www.techlearning.com/techlearning/pdf/events/techforum/ny05/Toward_Learning_Societies.pdf
Sunday, February 8, 2009
Podcasting for EDUC 6710
Gabcast! Crocker's Rockers #3
Thursday, February 5, 2009
Class Survey #1
WHAT IS ONE WAY YOU WOULD LIKE TO USE TECHNOLOGY (the Internet, computers, SMARTboards, PRS, etc.) TO CREATE A PROJECT OR LESSON?
*Remember, everyone will be able to read your post, so pay close attention to conventions! Also, I will be reading your post before I allow it to publish, so make good choices about what you type.
Miss Crocker
P.S. You can also comment on what you think about posting on a blog! :)
Wednesday, February 4, 2009
Wednesday, January 28, 2009
Evaluating 21st Century Skills
The Partnership for 21st Century Skills has revived the effective connections that schools once had with society. They have developed “partnerships among education, business, community and government leaders.” These connections are valuable to education because they bring the outside world into the normally closed school building. Opening up the world to our students is becoming more imperative every year; American students are falling behind as they enter the global workforce. P21 has identified six key areas as a focus for educators to train our students for the 21st century.
As I perused the website, I easily related to the visual representation of their framework. P21 offered clear, concise descriptions that were categorized by “student outcomes” and “support systems.” This type of support is most effect for me – clear expectations with the help to achieve those goals. While my initial reaction to the site was excitement, I struggled to understand the organization of the resources. I also did not find the “resources” to be helpful. Maybe I did not know how to search and I would require training to fully benefit from the “Route 21” support site.
I was not necessarily surprised, but encouraged to see P21 recognize the effectiveness of businesses and the community can have on a school body. If we expect our students to enter the community as intelligent adults, shouldn’t we start building those relationships before they need a job? P21 has bridged gaps between themselves and other education initiatives; they do not want to replace systems already in place – they hope to support our students through collaboration of existing programs. They remind teachers that NCLB has an expectation of technological literacy by the end of eighth grade. P21 framework/standards/outcomes will come alongside NCLB to provide tech. literacy.
The Partnership for 21st Century Skills will hopefully come to
Monday, January 19, 2009
Oops!
THANK YOU for your comments! I was starting to get nervous that no one had commented and it was MY fault all along. Live and Learn! :)
Wednesday, January 14, 2009
Blogging in Room 110
Some ideas I am considering...
- We are beginning our science unit study of ecosystems. I would like to see a blog become a tool for my students to reflect on the week's content. "What have you learned this week about ecosystems? Be sure to include two new vocabulary words in your post."
- In writing, we are practicing expository writing (descriptive). Instead of everyone reading their papers in front of the class [no time!], a blog post would be a great way to share their composition about their favorite pet. Students could choose which papers to read and leave comments about what they liked and maybe one suggestion to make it better.
- Our school has used guided reading groups (small group instruction) for third through fifth grade. Guided reading groups and workstations/centers have been more focused on the primary grades, but I have enjoyed getting to know my students as readers. This time allows for "technology" workstations, so each student has a chance on the computer for reading comprehension/grammar games at least once a week. With this "extra" time, another way my students could use blogs is by reflecting on a text -- I would like to specifically try an editorial piece. Could they post their opinion in an intelligent fashion?